This week's topic: Books Set in Snowy Places
I'm also going to include books that have memorable snow scenes! For example, the snowball fight in A Court of Frost and Starlight. I also had a REALLY hard time narrowing it down to ten. ๐
This week's topic: Books Set in Snowy Places
I'm also going to include books that have memorable snow scenes! For example, the snowball fight in A Court of Frost and Starlight. I also had a REALLY hard time narrowing it down to ten. ๐
Synopsis (via Goodreads): Two fledgling tabletop gamers find themselves falling for each other—both in and out of their weekly D&D sessions—in this charming, fantasy-tinged romance.
For years, Sadie Brooks has declined her best friend’s standing invitation to join his Dungeons & Dragons campaign. But when she unexpectedly loses her marketing job and flees New York City to spend the summer with him in small-town Texas, she also runs out of excuses to say no.
In the game, she becomes Jaylie, a powerful and self-assured human cleric blessed by the Goddess of Luck with spells to heal her companions. But in real life, Sadie believes her luck has run out, and she hopes the distraction will give her time to clear her head and plan next steps.
She never expected Noah Walker—the handsome, outgoing bartender roped into joining them—to factor into that plan. Like Sadie, he’s new in town. But with a taste for adventure, Noah never stays in one place for long. He’s something of a traveling bard—just like his character Loren, the charismatic, lute-strumming elf. While Jaylie finds herself succumbing to the bard’s charms over the course of their party’s travels, Sadie also begins to fall under Noah’s spell.
As their relationship progresses in both worlds, Sadie can’t help but wonder if they might last beyond the game. But when a surprising new opportunity opens in New York, she must face the truth about why she lost her job in the first place—and whether she and Noah have found something in Texas worth staying for. Torn between her career dreams in the city and the exciting uncertainty of a new adventure, she will have no choice but to roll the dice.






Synopsis (via Goodreads): A page-turning, unforgettable fantasy set in a city peopled with ruffians, spies, malcontents and murderers. Experience out-of-this world adventure and dangerous politics as Maggie tries to survive waking up in her favourite fictional world.
A heart-pounding epic from No. 1 New York Times bestselling author duo Ilona Andrews.
When Maggie wakes up cold, filthy and naked in a gutter, it doesn’t take her long to recognize Kair Toren. It’s a city she knows intimately from the pages of a famously unfinished dark fantasy series – one she’s been obsessively reading and re-reading, while waiting years for the final novel.
Her only tools for navigating this gritty world of rival warlords, magic and mayhem? Her encyclopaedic knowledge of the plot, the setting and the characters’ ambitions and fates. But while she quickly discovers she cannot be killed (though many will try!), the same cannot be said for the living, breathing characters she’s coming to love – a motley band that includes a former lady’s maid, a deadly assassin, various outrageous magical creatures and a dangerously appealing soldier. Soon, instead of trying to return home, she finds herself enmeshed in the schemes – and attentions – of duelling princes, dukes and villains. This all while trying to save them and the kingdom of Rellas from the ending she’s seen on the a cataclysmic war.
This Kingdom Will Not Kill Me is the beginning of the most epic adventure yet from genre powerhouse writing duo Ilona Andrews. For fans of Samantha Shannon, Sarah J. Maas, Danielle L. Jensen and isekai portal fantasy.
Synopsis (via Goodreads): From the author of Nocticadia comes a spellbinding gothic dark fantasy about a shunned woman who is forced beyond the mortal realm's forbidden boundary, into a terrifying world of cursed souls and grotesque creatures.
Only the banished know what lies beyond the woods ...
There are whispers about what lurks in Witch Knell—the forest where sinners go to die. The villagers call it The Eating Woods because what’s taken is never given back. Only those who’ve lost their senses would dare to go near it.
Or the banished.
Maevyth Bronwick knows better than to breach the misty labyrinth of trees, but a tragic turn of events compels her beyond the archway of bones, to a boundary no mortal has crossed before. One that cloaks a dark and fantastical world that’s as dangerous as it is alluring.
It’s there that he dwells, the cursed lord of Eidolon. The one tasked to keep her hidden from the magehood that seeks to crucify her in the name of an arcane prophesy. Zevander Rydainn, known to his prey as The Scorpion, is the coldest, most calculated assassin in all of Aethyria and he’d sooner toss his feisty ward to a pack of vicious fyredrakes than keep her safe.
If only he could.
Maevyth’s blood is the key to breaking his despised curse and vanquishing the slumbering evil in Witch Knell. Unfortunately for Lord Rydainn, fate has other plans for the irresistible little enchantress. And his growing obsession with her threatens to destroy everything.
Including himself.
Anathema is a full-length, gothic dark fantasy, the first book in The Eating Woods duology. Perfect for readers who enjoy a plot-heavy and atmospheric story with a unique magic system, a slow-burn romance and a touch of horror.
We were introduced to so many different characters - characters that had the potential to be really interesting - but none of them were fleshed out very well. I barely remember their names, and they pop up here and there throughout the book to add a few snippets of dialogue before disappearing again. I still don't know much about any of them, and that includes the two main characters. We get a few details, but for how long this book drug on, I would have expected more development for them and for the story. Unfortunately, there isn't much telling or showing. We basically go through boring and uneventful days alongside the main characters while they worry about this or that problem.
I also didn't like how quickly Maevyth was able to learn magic. She was told it took people years to master the glyphs, but she was able to look at one on a tree and suddenly knew exactly how to use it? I know there were other things going on and she's "special," but it wasn't very believable. She didn't really have to work for anything, and she was always being saved by someone or something else. She didn't earn any of it, and she just whined about her predicament.
If you're going to create a rich fantasy world with cool concepts, flesh them out. Tell me about the characters and make me care about whether or not they live or die. Brand their names and their stories on my heart so that I'm thinking about them even when I'm not reading the book. Describe the world so it's a vivid image in my mind, and a place I can picture myself in without trying. I think the author had a good idea that was just really poorly executed. (★★★☆☆)